Panic Relay
Tiny monsters. Big escape.
Start with Garlic and Mirror in two guided launch lessons. Advance each example at your own pace, then try it yourself. Skip this visit or turn launch lessons off; both stages stay available in the level map and How to Play.
Rescue friends through 42 handcrafted campaign puzzles across six worlds. Place tools anywhere on the floor, run your complete plan, and replay to win with fewer pieces. Two-piece construction starts at Level 4. Combine alternate rescuers, garlic steering, shared paths, placed bells and runes. Later chime at Level 12 and Make room at Level 22 offer different routes to a two-tool escape. Short, optional hands-on lessons introduce new rules; later combinations are yours to discover. Familiar puzzles keep their saved rescues and best scores.
Survival Relay: open the level map for a twelve-room trial with one carry-over bag and one committed attempt per room. Every placed piece is spent. Unused stock carries forward. Rescue to choose a supply; moving across a crate earns extra pieces when you claim the reward. A failed rescue ends the run.
New runs use Crossing exchange v3. Room six offers a direct rescue or a two-Garlic supply detour, so you can trade different tools for the stock you want later. Timing and reawakening challenges follow. Before committing a plan that uses an unfamiliar rule, try its safe practice or skip it; your Survival setup waits unchanged.
Original v1 and Second wind v2 remain available, and unfinished runs keep their saved rules. Compare personal records using the same rules and run code. These are twelve-room trials with authored variations, not endless generation or online ranking. Campaign progress stays separate, with unlimited retries.
By blacklight
Tags: puzzle, monsters, brain-teaser, casual, cozy, logic
Play Panic Relay on RUN.world