Grimhollow
They came to purge the hills. You are what the hills sent back.
You are a monster, and Grimhollow is a monster town. Take contracts from the guild and go out to meet the militia, the hunters, the knights, the inquisitors, and a paladin captain whose orders do not mention prisoners.
Every human you drop leaves a body. Click it and it gets up and joins your warband. Take two of your monsters to the Mashing Bench in the guild hall and they both go in; one comes out carrying a power from each parent. 72 pairings, 72 creatures, each one drawn from its parents the moment you make it.
Enemies wind up before they strike. The icon over their head is the move, the bar underneath is how long you have. Guard before it fills and the blow glances off. Health does not come back between rooms, so a door that pays well is a door that costs you something.
Five contracts, fifteen fights, nine monsters to play as. About twenty minutes to the ending. Keyboard and mouse, no install.
By RadiantOrbit578
Play Grimhollow on RUN.world